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Project Tomorrow

What would we learn if we asked our students how they learn?  Or if we asked our students to co-design our courses so that they would be more meaningful and relevant for them?  If we explored the literacy skills of our students, what would we discover?  Do we teach with the technologies that our students use in their learning?  Where do our students learn, at school, on the streets, at home?

 

Students are thoughtful, creative and self-reflective people often knowing most intuitively how they learn best.

 

Yet, as we renew, reform and re-conceptualize education time and time again, often overlooked or even ignored are the children, the students for whom we work so tirelessly.

 

Based on the work of Julie Evens and her colleagues at Project Tomorrow and inspired by the writings of Henry Jenkins and Marc Prensky, this semester I invite your participation in a local version of Project Tomorrow.

 

For this project you are to present YOUR research into the digital literacies of students. Informed by class discussions, readings and your research, emphasize student lived experiences and document their voices. Give special attention to comparing and contrasting how students use digital technologies in and out of school.  What are the literacy and communications implications?  What are the pedagogic implications for the design of technologically enhanced learning environments?

 

The multimedia equivalent of 1200 words. 

(what could that scoundrel possible mean by this?)

 


 

Readings:

     

Cook-Sather, A. (2002). Authorizing students' perspectives: toward trust, dialogue, and change in education. Educational Researcher31(4), 3-14.

 

Singer, E. (2005). The liberation of the child_ a recurrent theme in the history of education in western societies. Early Child Development and Care, 175(6), 611-620.

 

Ross-Fisher, R. (2008). Action Research to Improve Teaching and Learning. Kappa Delta Pi Record, 44(4), 160-164.

 

Alvermann, D. E. (2008). Why Bother Theorizing Adolescents' Online Literacies for Classroom Practice and Research? Journal of Adolescent & Adult Literacy52(1), 8-19.

 

Jenkins, H. (2006) Confronting the Challenges of Participatory Culture: Media Education for the 21st Century [Electronic Version] The MacArthur Foundation. Retrieved 20 May 2011.

 

Prensky, M. (2008) Young Minds, Fast Times: The Twenty-First-Century Digital Learner. Edutopia magazine.June, 2008.

 

Creating Our Future:  Students Speak Up about their Vision for 21st Century Learning.  Speak Up 2009.  National Findings.  K-12 Students & Parents.  March 2010.  (Retrieved: 3 June 2010).

 

Prensky, M. (2008) Turning On the Lights. Educational Leadership. 65 (6) 40-45

 

 


Initial Proposal 

Your goal: to convince your readers (Dr. Shutkin and fellow classmates) that your concept for a digital story is appropriate for our exploration of Project Tomorrow and that you can manage the technological challenges that you are taking on.  Describe the theme and storyline for your digital story. Situate your digital story within the context of our studies of technology integration and technology integration and participatory culture.  Describe efforts made to identify and learn the multimedia resources that you will be working with. Annotate 2-3 sources as described below in the Annotated bibliography.(Not to exceed 750 words / 3 pages). (Blog Credit)

 

Your goal (in outline form):


Annotated Bibliography  

Research the literature to determine the conceptual boundaries of your topic. For this  bibliography, include 4-6 references. Each reference is to be cited using an acceptable bibliographic style such as APA, Chicago or MLA. Beneath each reference, include a succinct summary of how and why each reference informs or contributes to your topic.  Also, situate each reference within the conceptual field by discussing what the reference is about including the technological, educational, socio-cultural perspectives it establishes about technology integration and participatory culture(Blog credit)


Story Board

Produce a detailed, frame by frame sketch of how you plan to organize your digital story and outline its contents.

The goals of the storyboard are to organize the focus of your digital story, figure out what the various parts of the story are/need to be, determine the appropriate mix of modalities (text, audio, video, still image, etc.) and determine which Web 2.0 applications and multimedia you intend to use for each part of the story. (Blog credit)


Resources: 

Digital Storytelling

The Multimedia Storyboard   
CogDogRoo50 Web 2.0 Ways To Tell a Story